Learning games


Being light-hearted or full of fun.​

Playful learning

Learning with a playful approach.

Playful learning takes place within a magic circle: a socially constructed space where the rules of the real world are suspended, failure is positive and participants feel supported (Whitton, N., 2018).

Game-based learning

Learning by playing a game.

You can create a game for specific learning objectives, or choose an existing one that helps illustrate key points or develop skills, such as team work or communication.


Using game elements in your teaching, usually to motivate behaviour that will promote learning.​

Fun & games for you and your students - online

Twincly cards - game to help you think about accessibility and inclusivity

Twincly - Inclusivity

A fairy tale inspired, digital card-based game to help you think about accessibility and inclusivity for your online teaching activities. Initally designed as co-operative for staff, but you can also use it by yourself to think about your course, or repurpose for use with your students.

Persona Cards for Learning Design - Game start screen

Persona Cards for Learning Design

Understand how to use personas in your learning design to identify potential issues and provide support.

Single-player, or share your screen to play with colleagues.

Gamifier badge from Blackboard Gamification course

Gamification in Blackboard

Want to make your Blackboard course a bit more playful? Self enrol and have a look at this gamified Blackboard course for a taste of what that could look like!

Skribblio screenshot of a group of people trying to guess a word drawn by one of them on the canvas - mitochondrion.

Skribbl.io - Draw & guess

Enter your own custom words for a fun revision before a synchronous session or to check understanding after it. Or, use the game's own words for an icebreaker. Increase the available time for accessibility.