The immersive, creative and technology industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Technologies. The MSc programme has been co-designed with industrial partners to meet a growing skills-gap demand and is closely associated with excellent cutting-edge research and facilities within the University in immersive technologies and creative practices, for instance MyWorld. This ensures the teaching is research-led and gives students insights about how the sector will evolve in the future, along with emphasising an applied and practice-based education.
This programme is linked with MA Immersive Arts (Virtual and Augmented Reality)
This master's degree consists of the following units:
To complete your studies you will carry out a creative and immersive project, with the aim to give you a substantial opportunity to integrate material from all taught units and demonstrate the breadth and depth of your learning on the MSc. This will provide you with first-hand experience in planning, delivering, and presenting a substantial piece of original immersive and creative work in an academic, civic or commercial environment.
Visit our programme catalogue for full details of the structure and unit content for our MSc in Immersive Technologies (Virtual and Augmented Reality).
You will typically need an upper second-class honours degree or international equivalent in any numerate discipline.
If you have not studied a numerate discipline, you must demonstrate competency in mathematics with either A-level Mathematics at A* (or international equivalent) or one university-level Maths unit with an achieved UK grade of 60% (or international equivalent). A Geometry or Software Tools module with a UK grade of 60% (or international equivalent) would also be acceptable.
We will consider your application if your interim grades are currently slightly lower than the programme's entry requirements and may make you an aspirational offer. This offer would be at the standard level, so you would need to achieve the standard entry requirements by the end of your degree. Specific module requirements would still apply.
We will also consider your application if your final overall achieved grade is slightly lower than the programme's entry requirement.
If your achieved grade is lower than our entry requirements, your application may be more likely to receive an offer if you have additional qualifications, please include your CV (curriculum vitae / résumé) when you apply, showing:
Specific module requirements would still apply.
See international equivalent qualifications on the International Office website.
Read the programme admissions statement for important information on entry requirements, the application process and supporting documents required.
If English is not your first language, you will need to reach the requirements outlined in our profile level C.
Further information about English language requirements and profile levels.
Fees are subject to an annual review. For programmes that last longer than one year, please budget for up to an 8% increase in fees each year.
More about tuition fees, living costs and financial support.
University of Bristol students and graduates can benefit from a 25% reduction in tuition fees for postgraduate study. Check your eligibility for an alumni discount.
Further information on funding for prospective UK and international postgraduate students.
Graduates from this master's will be capable of developing and deploying immersive applications in a variety of sectors, applying their knowledge to real-world industry challenges, and will be able to innovate and work successfully in interdisciplinary teams. As diverse sectors pivot to embrace immersive technologies, the demand for graduates with skills in this area has skyrocketed and are becoming integral to a wide range of occupations across the globe.
Students will graduate with a portfolio of work that shows what they are able to do and will have a network of professional contacts to draw on. Top graduates will be able to proactively advance the development of immersive technologies or go on to further study, either in the UK or internationally.