A new field of 'interactive metamaterials' will, for the first time, bring together human computer interaction and material science. It will also influence work in robotics, manufacturing, textiles and physics, to create a shift in the way research is conducted in making everyday and specialist objects change shape.
Presented at the world Human Computer Interaction (HCI) conference in Montreal this week, the paper 'HCI meets Material Science' gained an honourable mention as it creates a new road map for designers who want to learn more about the advances in material science and use them for the design of shape-changing interfaces.
The authors from the Bristol Interaction Group, Isabel Qamar and Anne Roudaut, commented: "The end goal with our review of 267 papers in both material science and human computer interaction is to kick start a new research field in 'interactive metamaterials'.
"The implementation of shape-changing interactive devices still has a long way to go despite tremendous breakthroughs in advanced materials. The problem is that the tools and methods developed are confined to their respective industries.
"The time has come to let the field of interactive devices exploit advances made in some of the fundamental sciences, such as in the development of morphing automobiles and aircraft. For example, it would allow our phones or other devices to reconfigure so when launching a game, a phone would curl its edges to facilitate grasping and a physical joystick would pop out from the screen.
"By bringing together the material and computing communities to talk in the same language with common hardware and software platforms, we will start to see changes to everyday and specialist objects in the near future.2
The group have produced a short film for the conference illustrating how HCI can meet material science.
Paper:
'HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces' by Isabel Qamar, Rainer Groh, David Holman and Anne Roudaut in the Proceeding of the Conference on Human Factors in Computing Systems