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Can a game of chance engage the brain and accelerate learning?

Press release issued: 9 October 2014

An innovative new project, investigating whether the uncertainty inherent in games can increase the rate at which children learn science, will get underway in the South West thanks to a £650,000 funding boost.

Academics from the University of Bristol will work with schools in the region to build on existing knowledge of how games, including video games, engage the brain’s reward system.

It’s one of six new projects funded by the Wellcome Trust and the Education Endowment Foundation (EEF) to investigate a variety of ways neuroscience might improve teaching and learning in the UK.

Teachers often encourage their students by giving rewards, such as gold stars, in return for good answers. In this project, however, the rewards for good answers are decided by chance.

Dr Paul Howard-Jones, from the Graduate School of Education at the University of Bristol, is leading a team of researchers at Bristol and Manchester Metropolitan University to develop this idea for the classroom.

He said: “Previous research has shown that not knowing whether a reward will materialise can add to the excitement and motivation around learning. We’re gaining a better understanding of how uncertainty can increase the rate at which we learn, thanks to new insights that have arisen from neuroscience. We’re really looking forward to working with teachers to develop a novel game-based approach to whole-class teaching that applies these insights.”

Working with students in Year 8 science lessons, classes will collaborate in teams to accumulate points by answering questions, with the option of doubling or losing points for correct answers on the spin of a wheel of fortune.

Free web-based technology will be used to connect the class up and allow all students to participate at once. The technology will also randomly select teams for special challenges, and provide occasional pay-outs of points based purely on luck.

Researchers are initially looking to recruit six schools in the South West to take part in the first stage of the project, starting in January 2015, to help develop the gaming experience. The project will then be rolled out more widely to include 35 schools in the area.

Researchers are especially keen to work with schools who have an above-average intake of disadvantaged students. 

Further information is available from the Centre for Mind and Brain in Educational and Social Contexts (Mbesc) website.

Further information

Education and Neuroscience: Using insight from neuroscience to improve education

Education and Neuroscience is a new funding initiative, launched by the Wellcome Trust and the Education Endowment Foundation in January 2014. This one-off scheme aims to develop, evaluate and communicate the impact of education interventions informed by neuroscience research. Details are available on the Education Endowment Foundation website.

About the Wellcome Trust

The Wellcome Trust is a global charitable foundation dedicated to achieving extraordinary improvements in human and animal health. It supports the brightest minds in biomedical research and the medical humanities. The Trust’s breadth of support includes public engagement, education and the application of research to improve health. It is independent of both political and commercial interests.

About the Education Endowment Foundation

The Education Endowment Foundation is a charity set up in 2011 by the Sutton Trust as lead foundation in partnership with Impetus Trust, with a Department for Education grant of £125m. It is dedicated to breaking the link between family income and educational achievement. Since its launch the EEF has awarded over £50 million to 93 projects working with over 60,000 pupils in 4,500 schools across England.

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