Poster Presentations
Presenter | Challenge | Title | |
---|---|---|---|
1 | Edoardo Tozzi, University of Bristol | Challenge 1: Perceptions, Motivations, Decisions. What initiates harmful gambling? | Esports & sports gambling advertising on social media: a neuroscientific approach to study the impact of content and influencer marketing on young people |
2 | Ben Ford, University of Gloucestershire | Challenge 1: Perceptions, Motivations, Decisions. What initiates harmful gambling? | The Influence of Gambling-specific Cues on the Inhibitory Control of Gamblers Experiencing Harm |
3 | Philip Newall, University of Bristol | Challenge 1: Perceptions, Motivations, Decisions. What initiates harmful gambling? | The active foundations of the illusion of control: Evidence for a general Henslin effect |
4 | Ruijie Wang, Bournemouth University | Challenge 1: Perceptions, Motivations, Decisions. What initiates harmful gambling? | Perceptions of gambling advertising and risk of problem gambling: A mixed-methods study with university students |
5 | Emma Dennie, University of Bristol | Challenge 1: Perceptions, Motivations, Decisions. What initiates harmful gambling? | Associations of adverse childhood experiences (ACEs) and problematic gambling: a scoping review |
6 | Billy Greville, University of Bristol | Challenge 2: Narratives, Practice, Representation. What is the everyday practice and portrayal of gambling in social groups? | The ideology of speculation consumption: Understanding the online consumer investing ecosystem and the growing gamblification of financial markets |
7 | Hannah Champion, Swansea University | Challenge 2: Narratives, Practice, Representation. What is the everyday practice and portrayal of gambling in social groups? | Scoping the Accessibility of Safer Gambling Information in the United Kingdom Armed Forces (SAGE): A qualitative study |
8 | Simon Dymond, Swansea University | Challenge 2: Narratives, Practice, Representation. What is the everyday practice and portrayal of gambling in social groups? | UK Military Personnel and Gambling Related Harm |
9 | Sharon Martin, University of Bristol | Challenge 2: Narratives, Practice, Representation. What is the everyday practice and portrayal of gambling in social groups? | Women and gambling; the value of songwriting research |
10 | Rosalind Baker-Frampton, Gordon Moody | Challenge 3: Experience, Risk, Harm. What social and spatial inequalities exacerbate gambling harms? | Harmful gamblers who identify as lesbian, gay or bisexual are more likely to self-harm and consider suicide than harmful gamblers who identify as heterosexual |
11 | Reece Bush-Evans, Bournemouth University | Challenge 3: Experience, Risk, Harm. What social and spatial inequalities exacerbate gambling harms? | Examining the risk of gambling harms within the LGBTQ+ community |
12 | Alice Hoon, Swansea University | Challenge 3: Experience, Risk, Harm. What social and spatial inequalities exacerbate gambling harms? | A Scoping Review of UK-Based Intervention Research for Harmful Gambling |
13 | Jo Large, University of Bristol | Challenge 3: Experience, Risk, Harm. What social and spatial inequalities exacerbate gambling harms? | ‘Responsible Gambling’ Regulations: Understanding Experiences and Perceptions of Betting and Gambling Outlet Employees |
14 | Leon Y. Xiao, IT University of Copenhagen | Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? | Shopping around for loot box presence warning labels: Poor compliance with industry self-regulation by video game companies |
15 | Halima Sacranie, Aston University | Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? | Harmful Gambling and Tenancy Insecurity: Towards an Intervention Framework |
16 | Sara Davies, University of Bristol | Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? | Support needs among family and friends affected by someone else’s gambling |
17 | Shunya Kimura, University College London | Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? | The Use of Consumer Data to Develop a Classification of Online Gambling Behaviours |
18 | Sebastian Whiteford, Swansea University | Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? | Trends in online help-seeking behaviour and voluntary self-exclusion searches for gambling |
19 | Caroline Norrie, King's College London | Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? | Identifying and supporting people affected by gambling harms – emerging findings from developing an "introductory question" for use within Adult Social Care |
20 | Margaret Carran, City, University of London | Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? | Self-exclusion best practice principles |
21 | Alice Davis, Mayden | Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? | Reducing barriers to access with digital tools |
22 | Elizabeth Killick, Tackling Gambling Stigma | Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? | Tackling Gambling Stigma - A novel contact-based stigma reduction intervention |