Assessing learning through games
NB. IT’S NOT ABOUT ASSESSING THE GAMEWhat is being assessed?
- skills / competences
- knowledge
- attitudes – reflection, self - concept
Games can provide the contextual hub for which ‘traditional’ learning can grow and then be assessed by the teacher/ and/or pupils
Forms of assessment
Peer – review / assessment
Self – assessment
Reflection – explicit / communicate
Assessment built into the device and the game feedback
Screen captures
Portfolios of evidence
Feeding back
Formative? Process?
Summative? Product?
Evidence ?
Time?
Note that mobile devices capture process (gives fuller picture for assessment)
Issues
- Attitudes, managing, validity, reliability, acceptances, TIME
- Ideal for games to posses the capability of tracking progress and performance.
- Many games track progress and offer structures to aid improved performance.
- Feedback should be challenging and motivating.
- The immediacy of gaming scores / tracking is an affirming, positive and dynamic form of feedback