MSc Immersive Technologies (Virtual and Augmented Reality)
Overview
Immersive Technologies are transforming how we consume, interact, and experience digital information and media. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are now being used across numerous and diverse industries, from games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture, product development, and design; through to simulation and healthcare. This degree will enable you to translate your knowledge and skills to make engaging immersive content and interactive experiences for diverse audiences. We will equip you with the technical knowledge and skills to succeed in this exciting and rapidly growing sector. Throughout the programme you will learn from world leading academics and work with industry partners.
This programme is designed to equip you with:
- technological skills and knowledge to work with virtual reality and augmented reality;
- breadth and depth of the critical and rigorous theory and the practical skills in immersive technologies that underpin extended reality experiences;
- ability and knowledge to consider the processes of content creation, delivery, and consumption holistically, as a continuum in order to provide engaging immersive experiences for a range of audiences while meeting technological constraints and addressing commercial needs;
- ability to work across disciplinary boundaries to create innovative immersive experiences for a variety of contexts, through working collaboratively with students on the MA Immersive Arts (Virtual and Augmented Reality) to bring together skills in creative arts and computer science;
- skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
The immersive, creative and technology industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Technologies. The MSc programme has been co-designed with industrial partners to meet a growing skills-gap demand and is closely associated with excellent cutting-edge research and facilities within the University in immersive technologies and creative practices, for instance MyWorld. This ensures the teaching is research-led and gives students insights to how the sector will evolve in the future, along with emphasizing an applied and practice-based education.
This programme is linked with MA Immersive Arts (Virtual and Augmented Reality)
Programme structure
This master's degree consists of the following units:
- Introduction to Immersive Technologies and Arts (20 credits)
- Virtual Environment Design (20 credits)
- Innovation, Entrepreneurship and Enterprise (20 credits)
- Immersive Interaction and Audio Design (20 credits)
- Immersive Games Design and Production (20 credits)
- Augmenting the Real World (20 credits).
To complete your studies you will carry out a 60-credit creative and immersive project, with the aim to give you a substantial opportunity to integrate material from all taught units and demonstrate the breadth and depth of your learning on the MSc. This will provide you with first-hand experience in planning, delivering, and presenting a substantial piece of original immersive and creative work in an academic, civic or commercial environment.
Visit our programme catalogue for full details of the structure and unit content for our MSc in Immersive Technologies (Virtual and Augmented Reality).
Entry requirements
An upper second-class honours degree or international equivalent in any discipline, a numerate discipline would be particularity benificial. Competence in mathematics must be demonstrated, preferably A-level mathematics or equivalent university-level experience. Applicants with a lower class of degree with relevant work experience will be considered on a case-by-case basis.
See international equivalent qualifications on the International Office website.
Read the programme admissions statement for important information on entry requirements, the application process and supporting documents required.
If English is not your first language, you will need to reach the requirements outlined in our profile level C.
Further information about English language requirements and profile levels.
Fees and funding
- UK: full-time
- £13,600 per year
- UK: part-time (two years)
- £6,800 per year
- UK: part-time (three years)
- £4,533 per year
- Overseas: full-time
- £27,200 per year
Fees are subject to an annual review. For programmes that last longer than one year, please budget for up to an 8% increase in fees each year.
More about tuition fees, living costs and financial support.
Alumni discount
University of Bristol students and graduates can benefit from a 25% reduction in tuition fees for postgraduate study. Check your eligibility for an alumni discount.
Funding for 2023/24
Further information on funding for prospective UK and international postgraduate students.
Career prospects
Graduates from this master's will be keenly sought after, capable of developing and deploying immersive applications in a variety of sectors, apply their knowledge to real-world industry challenges, and will be able to innovate and work successfully in interdisciplinary teams. As diverse sectors pivot to embrace immersive technologies, the demand for graduates with skills in this area has skyrocketed and are becoming integral to a wide range of occupations across the globe.
Students will graduate with a portfolio of work that shows what they are able to do and will have a network of professional contacts to draw on. Top graduates will be able to proactively advance the development of immersive technologies or go on to further study, either in the UK or internationally.
Contact us
- Contact
- Enquiries Team
- Phone
- +44 (0) 117 394 1649
- choosebristol-pg@bristol.ac.uk