Data and technology
- Building Communities Through Technology 1 January 2024 What agency is afforded to queer people when imagining future technological development? How can we develop creative practices that bring queerness to the forefront of re-inventing approaches to technology?
- Prosthetic Futures 1 January 2024 How will reconstructive prosthetics adapt to future environments? How can creative methodologies and interdisciplinary co-design help answer this question?
- Page Against the Machine: Poetry and AI 1 January 2024 How can we explore the ethical considerations of using AI to create art? Could AI provide a crucial tool for poets with access needs to write and create?
- Knowing plants: Practicing vegetal curiosity in arts and social sciences 1 January 2023 How can we co-create knowledge with plants? How can academic researchers and art practitioners collaborate to consider practice-based approaches to studying plants?
- Developing a proposal to examine the role of social media literacy in self-harm prevention 1 January 2023 To what level does poor social media literacy impact mental health issues and the risk of self-harm in teenagers? How can we combine intervention development and evaluation to improve mental health outcomes at a population level with a media literacy focus in the context of secondary education curriculum development?
- Digital health to support children (and their families) living with ADHD: exploring digital exclusion 1 January 2023 How can researchers redress digital exclusion in digital health studies? How can children with ADHD and their families benefit from “just-in-time-adaptive-intervention”?
- Sust: co-creating an open-source platform for empowering sustainable fashion consumers 1 January 2022 How can an web browser plug in best support fashion activists to find and share information which will be useful to other consumers as well?
- Growing Liveable Worlds: Ethical Encounters Between Human and Plant Life. 1 January 2022 What kind of future ethics will we have for living well with plants? How can technologically mediated encounters with plants be done ethically and sustainably? Will the future of space exploration require us to learn to live well with plants in novel ways?
- AD4Games Follow-up Project 1 January 2022 Are there any further ways that AD can improve game accessibility? What is the best way to make an audio described game available in a different language and culture? And how can we co-produce a game with visually impaired people that is accessible for all? How can we enhance game accessibility training?
- Improving quality of life for people living with EB: developing an interdisciplinary network to evaluate requirements and engineering solutions for a second skin technology 1 January 2022 Can the discipline of engineering find ways to improve the quality of life for those affected by Epidermolysis Bullosa?
- Holding my Heart: Documentary and portraiture to advance the appreciation of 3D medical technologies. 1 January 2022 What role can 3d medical technologies play in exploring one’s identity? What are patients’ perceptions of 3D medical models and the emotional implications that these can carry?
- Towards creating inclusive performance spaces - introducing haptics in performance art to dismantle ableist barriers 1 January 2022 How can participatory research can help us to further our understanding of how the sensory environment affects inclusive design and societal wellbeing?
- The Bristol-led Digital Filmmaking Research Network: 1st Annual Meeting 1 January 2022 How can the BDFRN formally establish the network’s structure, research focus and collaborative principles to be used during the upcoming years?
- Building Instruments: Community Soundscapes for Urban Exploration and Sonic Architecture 1 January 2022 How much do the sounds around you affect your mood? How much do you need to alter a city’s soundscape to benefit its citizens? Much like air quality, the sounds of our cities affect our wellbeing and health. This project explored how noise pollution in the city can be mapped and the effect of noise on people’s wellbeing.
- Methods Ideation for Participatory Critical Futures Making in Immersive Shared Spaces 1 January 2022 How can shared immersive environments facilitate the co-creation of fairer and more sustainable futures? How can communities at the margins be actively included using an immersive digital shared space?
- Building Instruments: Community Soundscapes for Urban Exploration and Sonic Architecture 1 February 2021 How much do the sounds around you affect your mood? How much do you need to alter a city’s soundscape to benefit its citizens?
- AD4Games: making video games accessible for visually impaired players 1 January 2021 Is audio description assisted game playing feasible? Can audio description be applied to game streaming? Can video games include audio description?
- Developing a methodology for the empowerment of teachers-as-researchers in the context of Climate Change Education 1 January 2021 How can teachers be enabled to collaborate together at scale as researchers? What barriers and opportunities exist for teachers and academics in the South-West/Wales to collaboratively develop a methodology for teachers to collect data on climate change within their schools?
- While We Are Apart 1 January 2021 How is closeness and distance being renegotiated and navigated? What does it mean to ‘bump into someone’ in the context of home-working and social distancing?
- Softly non-spoken 1 January 2021 How can researchers use soft robotics to develop non-verbal communication aids for people with communication difficulties?